This page intends to give a broad overview of how code written using runes looks compared to code not using them. You will see that for most simple tasks that only involve a single component it will actually not look much different. For more complex logic, runes simplify things.
Counterpermalink
The $state
, $derived
and $effect
runes replace magic let
declarations, $: x = ...
and $: { ... }
.
<script>
let count = 0;
$: double = count * 2;
$: {
let count = $state(0);
let double = $derived(count * 2);
$effect(() => {
if (count > 10) {
alert('Too high!');
}
}
});
</script>
<button on:click={() => count++}>
{count} / {double}
</button>
Tracking dependenciespermalink
In non-runes mode, dependencies of $:
statements are tracked at compile time. a
and b
changing will only cause sum
to be recalculated because the expression — add(a, b)
— refers to those values.
In runes mode, dependencies are tracked at run time. sum
will be recalculated whenever a
or b
change, whether they are passed in to the add
function or accessed via closure. This results in more maintainable, refactorable code.
<script>
let a = 0;
let b = 0;
$: sum = add(a, b);
let a = $state(0);
let b = $state(0);
let sum = $derived(add());
function add(a, b) {
function add() {
return a + b;
}
</script>
<button on:click={() => a++}>a++</button>
<button on:click={() => b++}>b++</button>
<p>{a} + {b} = {sum}</p>
Untracking dependenciespermalink
Conversely, suppose you — for some reason — wanted to recalculate sum
when a
changes, but not when b
changes.
In non-runes mode, we 'hide' the dependency from the compiler by excluding it from the $:
statement. In runes mode, we have a better and more explicit solution: untrack
.
<script>
import { untrack } from 'svelte';
let a = 0;
let b = 0;
$: sum = add(a);
let a = $state(0);
let b = $state(0);
let sum = $derived(add());
function add(a) {
return a + b;
function add() {
return a + untrack(() => b);
}
</script>
<button on:click={() => a++}>a++</button>
<button on:click={() => b++}>b++</button>
<p>{a} + {b} = {sum}</p>
Simple component propspermalink
<script>
export let count = 0;
let { count = 0 } = $props();
</script>
{count}
Advanced component propspermalink
<script>
let classname = '';
export { classname as class };
let { class: classname, ...others } = $props();
</script>
<pre class={classname}>
{JSON.stringify($$restProps)}
{JSON.stringify(others)}
</pre>
Autoscrollpermalink
To implement a chat window that autoscrolls to the bottom when new messages appear (but only if you were already scrolled to the bottom), we need to measure the DOM before we update it.
In Svelte 4, we do this with beforeUpdate
, but this is a flawed approach — it fires before every update, whether it's relevant or not. In the example below, we need to introduce checks like updatingMessages
to make sure we don't mess with the scroll position when someone toggles dark mode.
With runes, we can use $effect.pre
, which behaves the same as $effect
but runs before the DOM is updated. As long as we explicitly reference messages
inside the effect body, it will run whenever messages
changes, but not when theme
changes.
beforeUpdate
, and its equally troublesome counterpart afterUpdate
, will be deprecated in Svelte 5.
<script>
import { beforeUpdate, afterUpdate, tick } from 'svelte';
import { tick } from 'svelte';
let updatingMessages = false;
let theme = 'dark';
let messages = [];
let theme = $state('dark');
let messages = $state([]);
let div;
beforeUpdate(() => {
$effect.pre(() => {
if (!updatingMessages) return;
messages;
const autoscroll = div && div.offsetHeight + div.scrollTop > div.scrollHeight - 50;
if (autoscroll) {
tick().then(() => {
div.scrollTo(0, div.scrollHeight);
});
}
updatingMessages = false;
});
function handleKeydown(event) {
if (event.key === 'Enter') {
const text = event.target.value;
if (!text) return;
updatingMessages = true;
messages = [...messages, text];
event.target.value = '';
}
}
function toggle() {
toggleValue = !toggleValue;
}
</script>
<div class:dark={theme === 'dark'}>
<div bind:this={viewport}>
{#each messages as message}
<p>{message}</p>
{/each}
</div>
<input on:keydown={handleKeydown} />
<button on:click={toggle}>
Toggle dark mode
</button>
</div>